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Blind

Final Year Graduation Film

The story is a fictional thriller based on a cult that lived in the Western Ghats of 17th-century India.

They raided and pillaged settlements around them,

led by an individual called the high priest.

Apostacy was met with doom.

The film follows a character named Behram who wants to escape this cult.

An opportunity presents itself in the form of a little girl named Parvi, who was captured by the cult.

Embelem_b
Behram_edited

Timeline

Story, look dev, pre-production, and production

Story Ideas

I had come up with multiple story ideas for my short film, and after multiple rounds of jury, the thuggee story was picked

Script

After multiple iterations, juries and annoying critical feedback this version of the script was used for the film.

By this point the story had transformed completely.

scene 2.png

Character Design

After the script was written it was time to visualize the characters in the film.

I designed four characters:

  • Behram (protagonist)

  • The High Priest (antagonist)

  • Amir Ali (side kick)

  • Parvi (damsel in distress)

final.png

Concept Art

After the characters were done, its time for look dev work.

title.png

Storyboard

Now that the look and the characters were finalized, it was time to visualize the script into storyboards.

Here I experimented with camera angles and compositions

After multiple iterations, this version was finalized.

temple sketch.png

Animatic

Storyboards done. Now the tough part starts: The animatic is where I was able to add and remove shots, and scenes. Adjusting timing and pacing.

Set Design

The idea was to create the sets in Blender and the animation in 2d using grease pencil.

The goal was to make the 3D sets look like the concept art.

1. The Temple

The temple would be the place where all major ceremonious activities of the cult would take place such as prayers, and sacrifices.

I wanted the setting to be grand, with tall ceilings.

temple.

This was the initial sketch I had made for the temple featuring a large cross-shaped main hall with a very tall ceiling in the middle ending in a dome.

While the design was grand, it had its challenges.

Firstly the lack of light.

And artificially lighting this scene would be unrealistic for the time period

test 1.

Lighting pass

idol ref

An important aspect of the set is the statue of the goddess they worship.

I followed the design language of most Indian sculptures with exaggerated forms and curves.

After designing the sketch, the sculpt was done and added to the scene.

temple sketch

Learning from the mistakes of the first design, I made a new one with a large open space and large sections for more natural lighting.

I also added a large skylight to light the central portion of the set.

temple ref
00

After modeling the scene in Blender, I used Photoshop to texture the UV maps.

This gave the set a hand-painted look

01

Sunset lighting pass

temple bg paint
temple bg paint night

For the set's background, I wanted to extend the 'grand' look for it as well. After sketching, I landed on the Idea of the temple being on the side of a cliff range. I designed the bg in a way that it could be used in multiple lighting scenarios with a few tweaks to the color.

2. The Forest

The cult gathers its resources from the forest surrounding the temple.

Since our characters are still young boys, it's only fair to assume that they would be the ones to do these chores.

scene 2

Following this idea, I painted this concept art piece.

I decided to use this as a guide for the set since it had a calm atmosphere following a more serious temple set.

block out

After the concept art, I made this layout with very rough lighting with just one sun for the main light and another weaker sunlight with a wide angle for the red glow you can observe on the middle tree.

texture pass 1

After that, I began texturing the objects. 

I used alpha cards for the leaves and a brushstroke generator plug-in for the bark of the trees.

lighting pass

Then, I fixed up the lighting because a lot of the areas of interest were dark, and the concept art piece had exaggerated bounce light which I added secondarily

Then just add the bg with some grease pencil grass and sparkly bits and done.

river sketch

The River

The River is where Behram meets Parvi for the first time.

River bank

The idea for the design was to incorporate a physical line (which is the river) where a character from another border will have to cross.

Final piece

It all started with this sketch which i formed from elements in my mood board.

01 clay pass pre lighting

Initial Layout

02 clay pass with lighting

Lighting pass

04 texture pass

Basic texturing

Final pass with grease pencil elements

River bank ref

I made this mood board with Milanote, collecting the most eligible photographs and artworks from Pinterest based on mood and atmosphere.

Then, I made a sketch using the best bits from each image. 

For example, narrower rivers have a larger concentration of rocks near the shore.

I used cooler colors for the trees to have a 'cool shade' feel for the scene.

Animation

Now that we had a set, it was time to make it come alive with the story and our characters.

According to the brief, we wanted 2D animation in a 3D set.

A shot progression showing the various steps involved in the animation process

It all started with this experiment.

In this scene, there is the default cube and a floor plane. I added the grease pencil object and used the 3D cursor as the stroke's point of origin. 

This way, I could position the 'drawing' or frame in 3d space.

If there was an error in this area, moving the frame in edit mode solved it.

For a shot like this, where the set is too complex (given my time constraint) I decided to do the shot in 2D, BUT using Blender.

Untitled

For this task, we turned to Blender's grease pencil. Doing this meant I had to learn a whole new tool, much less 2D animation on a 3D software.

Nevertheless, after a few days of experimentation, grease pencil turned out to be a versatile tool, used in multiple productions, such as Sony's Spiderverse franchise and in Blender Studios' work.

bg 2

I painted this bg, with multiple planes or layers in photoshop, and imported the planes with their alphas into blender resulting the scene to look like this:

pg2
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